About

Designing calm, clear products for complex problems.

I’m Avedis, a product designer who bridges the gap between what users need and what the business needs. Today I lead the design team at Ghost Games.

Avedis Dakesian

My mission is to create solutions that maximise user satisfaction while hitting key business goals. I lean on UX frameworks to design products that are both valuable and intuitive, so the experience feels seamless and enjoyable.

Over the past few years I’ve built a sportsbook for iOS, Android and web at Digitain, designed its back-office architecture and design system, added gamification to an online school, and designed the entire Woods Center website from strategy to UI.

Now at Ghost Games I lead a team of product and graphic designers, building AI workflows that make the team faster and sharper. Outside of work I host UX Talks, a video series for designers starting their careers.

5+

Years in product design

4

Companies and products shaped

3

Platforms shipped: iOS, Android, web

4

Languages spoken

Experience.

  1. 2026 — Now

    Design Team Lead

    Ghost Games

    Managing a group of product and graphic designers. Building AI workflows that raise the team’s speed and quality, and leading communication and delivery with business and development.

  2. 2022 — 2026

    Lead Product Designer

    Digitain

    Created a sportsbook for iOS, Android and web, designed the UX architecture of its web back office, and built design systems with variables and tokens.

  3. 2023

    Product Designer

    Woods Center

    Defined the product vision with the business goals, analysed indirect competitors, and designed the wireframes and UI of the entire Woods Center website.

  4. 2021 — 2022

    Product Designer

    Popup School

    Ran discovery sprints to find what mattered, added gamification to keep learners engaged, and worked closely with product and technical teams.

Education.

  1. 2021

    UX Design Specialization

    Google Certification

  2. 2017 — 2021

    Bachelor’s in Arts

    University Degree

How I Work.

01

Clarity over cleverness

If someone has to stop and think about the interface, the interface has failed. I cut until only what matters is left.

02

Systems, not screens

Every screen is part of a bigger flow. I design the rules behind it so teams can move fast without breaking consistency.

03

Proof over opinion

Prototypes, usability tests and data settle debates. I put work in front of real people early and often.

Toolkit

The tools I reach for every day, and the languages I work in.

  • Figma
  • Claude
  • Cursor
  • Framer
  • Webflow
  • Adobe
  • Armenian · Native
  • Arabic · Native
  • English · Advanced
  • Russian · Beginner

Let's Get in Touch

I’m always open to meaningful projects and collaborations, whether full-time or freelance. If you’re looking for a designer who values clarity, craft, and collaboration, feel free to get in touch — I’d love to connect.